Technical Analysis- Signs (2002)
- Still 1 on the storyboard is an image taken from the tracking shot used in this sequence, this was very effective as a way of revealing things and is very simple to do. Perhaps I should incorporate this into our final piece as it makes it look a lot more professional and can be done with a range of things, for example characters and props.
- Still 2 showed me that camera positioning can be very important in revealing a characters movements and choices, using a low angle can connote authority in characters and help give them prevalence, this is also very easy to set up and would therefore be an idea to add to our project.
- Still 3 from the storyboard shows just how compelling reflections can be in film, they give a presence of another character within, this type of shot is conventional of horror as it combines an iconic horror prop with feelings of characters that have an impact on the audience. This shot would take no longer than a minute to set up and shoot and would allow the audience of our final piece to identify the genre of the project.
- Still 4 shows how character blocking can be very important in revealing a character and leaving mystery, creating enigma as we can often not see the character fully and therefore do not know their intentions. I should consider ways of using character blocking effectively in a shot.
- Still 5 I believe was one of the most effective shots in the sequence, even though it was just half a second long. The canted angle of the shot already gives the audience a sense of uncomfort and is a very iconic choice of shot in horror, emphasising a sense of disorientation and often fear onto the viewer.
- Still 6, although difficult to notice in the photo, showed me how the use of lighting can really impact a sense of fear in many horror shots. In this shot the use of lighting established a moving shadow underneath the door, this immediately strikes audiences as scary as many people have a fear of the unknown, I believe this would be very easy to use in our final piece and would have such an immense impact on the audience if it is done right. The shot needs no character or props to be scary, just a clever use of lighting.
DURATION OF SHOT
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CAMERA DISTANCE ANGLE AND SHOT
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MISE-EN-SCENE
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SOUND
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9 seconds
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Low angled still, medium long shot
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An internal kitchen with chairs scattered on the floor, a character
comes into shot and begins to move towards the camera. Character is dressed
in casual clothing, facial expression is unknown.
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Very low volume, slight presence of a slow violin fade out, diegetic
sound of the character moving closer into frame.
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6 seconds
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POV medium shot, moving closer towards closed door. A very slight tilt
downwards.
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A table is revealed blocking a doorway, the room is lit externally, and
as we get closer to this doorway a shadow can be seen moving through a crack
in the bottom of the door.
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Extra-diegetic sound is added for footsteps, this begins to immerse
the audience into thinking this is reality.
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7 seconds
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Return to position as in first shot, low angled, medium shot pans
upwards to reveal the character.
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The character is becoming closer to the camera, therefore closer to
the doorway- we see his facial expression is uneasy and slightly scared,
giving the audience a similar feeling.
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Now diegetic footstep sound continues.
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6 seconds
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High angled POV shot gets to medium close up of the crack under the
door and stops.
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This shadow of something moving behind the door is more focused now,
building tension as we get closer to the unknown behind the door.
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Extra-diegetic footstep sound continues.
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3 seconds
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Low angled, medium close up still.
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We see the reaction of the character as uncertain and nervous
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Diegetic dialogue “Hello?” adds suspense, unknown identity triggers
horror iconography.
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3 seconds
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Return to high angled, medium close up, still shot.
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The shadow slows and stops, again adding to suspense as so much is
unknown.
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Very slight extra-diegetic sound of a footstep and then nothing,
creating enigma.
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28 seconds
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Low angled, medium close up still as before.
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Character begins talking, from his facial expression and non-verbal
language he is picking his words wisely, it is obvious he is clear unclear
about whom he is talking to.
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Diegetic dialogue reveals he is lying to get the character behind the
door to surrender, connoting that the character behind the door may be
dangerous, slowly beginning to build enigma.
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2 seconds
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Return to high angled, medium close up, still shot.
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No reaction of movement, everything in the frame is still.
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No sound to anchor what is shown, adding to the mystery of who this
character may be talking to.
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22 seconds
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Low angled, medium close up still as before. Camera pans downwards
with the movement of the character.
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Character continues talking, as if he is trying to make the situation
calm, he then moves down onto his knees. His facial expression shows an
increase in concern- reflecting this feeling to the audience.
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Diegetic dialogue continues to reveal that the character behind the
door has broken the law, putting the audience on edge as we know this
character could be in danger.
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9 seconds
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Canted angle medium shot from floor level.
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This shows the character looking underneath the crack in the door and
then moving back up again, character blocking places the camera behind the
door looking through to the movement and reactions of the character. This
shot builds tension as the audience are placed in a position similar to this
unknown, possibly dangerous character. Facial expression of the character
shows no reaction, showing that he cannot see anything.
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Quiet diegetic sounds of character moving to and from the floor, this
shows nothing out of the ordinary- anchoring that the character cannot see
anything through this gap in the door.
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10 seconds
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Medium close up; short tracking shot from an angle just above the eye
line of the character.
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Shot reveals close up out of focus chopped vegetables in the
foreground with the main character in the background looking towards their
direction, short tracking shot reveals a knife as the character looks towards
it and grabs it. This immediately builds enigma faster as an iconic,
conventional horror prop (the knife) has been introduced, further connoting
danger.
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Diegetic sound of the character grabbing the knife, making a sharp
scraping sound as he takes the knife from the kitchen top.
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2 seconds
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Low angled, medium close up still as before.
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Continuity editing shows the character taking the knife and facing towards
the camera, camera positioning shows that the character is looking again
towards the crack below the door.
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No sound.
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5 seconds
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Extreme close up still. High angle above the knife blade.
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The close up shows the characters reflection in the knife blade,
anchoring his intentions of using it as a way of seeing what is behind the
closed door.
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No sound. This lack of sound creates enigma as the audience is
beginning to expect something sudden and loud.
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4 seconds
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Low angled, medium close up still as before.
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Non-verbal language shows the character moving towards the camera
wielding the knife, planning to place it in the door crack.
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Slight diegetic sound of character movements, continuing to build
this tension as the character gets closer to whatever is behind the door.
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9 seconds
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Extreme close up still. High angle above the knife blade.
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Knife is shown under the door crack, moving around reflecting various
everyday food items in the closed room, nothing out of the ordinary.
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Diegetic sounds of the knife movements as its angle is changed. This
puts the audience in slight comfort as there is nothing out of the ordinary,
emphasised by mise-en-scene.
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30 seconds
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Low angled, medium close up still as before, shot distance changes as
the character moves around.
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Character shows no change in facial expression, he is shown getting
up, putting the knife back and beginning to leave the room and shot frame, he
then suddenly turns and walks back quickly, non-verbal language suggests an
increase in motivation to find out what is behind the door. He again picks up
the knife and reverts to his position, practically lying on the floor to look
under the door.
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Diegetic sound builds verisimilitude, footsteps, the knife touching
surfaces and movement can be heard. Building verisimilitude puts the audience
on edge due to this long build up with only diegetic sound
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0.5 seconds
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Canted angle, floor line close up shot.
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Very quick shot shows a mutated, four fingered hand with skin
different to that of a human very suddenly emerging from the crack in the
door. The hand is enhanced by pro filmic effects to recreate reality. The
canted angle is sudden and different, immediately placing the audience in an
uncomforting situation.
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Diegetic scratching sound of the ‘alien’s’ nails scratching across
the floor towards the camera. This sound is anchored by what is shown on
screen, making audiences uncomfortable as this action is seen as distressing
to many people, (nails on a chalkboard).
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1.5 seconds
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Close up, canted angle shot, slight pan up and down when the
character moves on screen.
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Scared reaction of the character is shown by facial expression and
sudden non-verbal language. The light shines on just half of his face,
leaving the other half quite dark adding a sense of jeopardy for the
character.
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Diegetic sound anchors what is happening on screen, such as a grunt
let out from the main character adding to a sense of panic and danger for the
character.
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2 seconds
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Close up, low angled shot from floor line.
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This shows continued reaction of the character grabbing the knife and
taking hold of it in a fast paced and panicky way.
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Diegetic sounds of the knife scraping along the floor, adds comfort
to the audience as the character has a weapon and the sound of the knife
slashing through the air builds tension as we know the character has intent
of using it.
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0.5 seconds
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Canted angle, floor line close up shot.
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Shot refers back to its position when the ‘creature’s’ hand slides
underneath the door, and the knife is shown slicing through the fingers of
this mysterious hand.
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A sudden and very loud extra-diegetic scream is let out by the
creature, making the audience jump as the change in sound is so sudden and
different, placing the audience back into fear.
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2 seconds
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Close up, low angled shot from floor line.
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The main character is also shown shouting as well as the creature;
this fear is well reflected onto the audience through character blocking and
non-verbal language.
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Diegetic sound of the main character shouting in fear, matched
alongside with the extra-diegetic sound of this creature still screaming,
keeping the uneasiness and fear of this effective scene continuing until the
end.
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This is a really great analysis, Tom. What I like most is that you chose a film sequence with excellent canted angles and POV shots, as well as analysing them in great depth.
ReplyDeleteFrom George Thresher