DURATION OF SHOT
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CAMERA DISTANCE, ANGLE AND MOVEMENT
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MISE-EN-SCENE
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SOUND
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8 seconds
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Medium Longshot, shaky camera, free hand, left to right
movement that follows character
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Woods in the foreground and foliage surrounding character.
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Insect noises, dialogue from male character
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3 seconds
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Midshot, looking at character as he walks, moving in the
same direction
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Woods in the background, dark atmosphere
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Insect noises, character dialogue
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3 seconds
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POV shot, looking down slightly
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Wooded area still
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Insect noises, character dialogue
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13 seconds
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Medium longshot, tracking shot, moves with character
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Cannabis, woods and darkness
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Insect noises, character dialogue
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1 second
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Still shot, high angled
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Glow stick on the ground, woods
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Insect noises
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8 seconds
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Close up, pans down
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An ear has been cut off and left hanging to a plant, Woods
and darkness, character looks around
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Character dialogue, insect noises
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2 seconds
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Midshot, pans upwards with character
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Glow stick illuminates face, woods in the background still
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Non diegetic effect-high pitch gathers volume
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1 seconds
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Over the shoulder shot
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Dead man by a tree covered in blood
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Sound effect gathers more volume, character dialogue
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1 second
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Slightly canted angle, moves in close to dead character
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Dead man takes prevalence in the shot
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Crescendo sound effect-deep drum, heavy character
breathing
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2 seconds
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Close-up, profile view, pans to the right
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Woman breathing heavily in a tent
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Woman’s breathing, insects outside the tent
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4 seconds
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Midshot, shaking lightly
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Woman scared, moves towards back of tent, a man with a
machete- shadow appears
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Sharp non diegetic sound effect when shadow appears in
tent
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1 second
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Midshot, shaky camera
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Man slashes through the tent
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Sharp screams, sounds of machete slashing through the tent
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0.5 seconds
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Midshot, still shot
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Tent slashed open and man with machete barges through
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Screams at intervals
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4 seconds
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Midshot, shaky camera
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Woman dragged out of tent
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Screaming, sounds of woman being dragged out of the tent,
sharp sound effect
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6 seconds
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Medium longshot, move in towards character and then up and
to the right
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Dead man from before in the foreground, other character
running away
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Screaming and yelling, metallic music, chase music fast
paced beat
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1.5 seconds
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Midshot, tracking shot, moving to the right
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Man running with trees in the foreground
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Metallic music, chase music fast paced beat
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7 seconds
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Tracking shot to the left, then becomes a still midshot
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Man runs to tree and stops
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Character dialogue and screaming, music continues to play
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1 second
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Longshot, still
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View of woman in sleeping bag above a fire, woods surround
the camp
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Screaming and character dialogue
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1 second
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Midshot, moves backwards with character
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Woods in the background
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Panting, dialogue and screaming
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1.5 seconds
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POV shot, shaky camera
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Woman over fire, woods and darkness
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Screaming, running, music still playing
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1.5 seconds
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Worms eye view, medium longshot
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Man running, leg gets caught in bear trap, woman in
foreground over fire
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Screaming, sound of bear trap catching man’s leg, music
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0.5 seconds
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Close-up, still
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Bloody wound of man’s leg in bear trap
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Sound of bear trap catching man’s leg still
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2 seconds
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Close-up, shaky camera
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Reaction shot of man
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Screaming, sound of leg in trap
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0.5 seconds
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Close-up, shaky camera
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Bloody wound of man’s leg in the bear trap
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Screaming, music continues
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4.5 seconds
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Close-up, jerky movement- up and down
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Reaction shot of man again
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Screaming, character dialogue
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2.5 seconds
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Midshot, shaky camera
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Fire takes up most of the shot, woman in bag above it
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Screaming, no diegetic metallic music
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1 second
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Closeup, shaky camera, upside down
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Inside the burning bag with the woman
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Screaming, character dialogue
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3 seconds
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Midshot, low angle
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Reaction shot of the man with his leg in the bear trap,
woods, screaming
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Screaming, light violin music
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2 seconds
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Close-up, high angle
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Man’s leg in the bear trap, gore of the leg, bear trap
prop
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Screaming, light fast paced violin music
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1 second
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Midshot, low angle
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Reaction shot of the man with his leg in the bear trap,
woods, screaming
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Screaming, light fast paced violin music
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1 second
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Medium longshot, eye level
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Woman in sleeping bag above the fire
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Screaming, light fast paced violin music
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1.5 seconds
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Close-up, upside down
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Inside the burning bag with the woman
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Screaming, character dialogue, fast paced violin music
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1.5 seconds
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Midshot, low angle
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Reaction shot of the man with his leg in the bear trap,
woods, screaming
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Screaming, light fast paced violin music
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2 seconds
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Close-up, upside down
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Inside the burning bag with the woman
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Screaming, character dialogue, fast paced violin music
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1.5 seconds
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Longshot, over the shoulder shot
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Woman falls out the bag dead
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Roaring of the fire
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3 seconds
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Still, midshot, high angle
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Woman dead on the floor, fire in the foreground
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Roaring of the fire
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1. This first screenshot combines the prospect of gore with enigma, and also emphasises the psychotic nature of the film to show a cut off ear with a headphone still inside of it. This overall gives audiences a visceral reaction from it
2. This second screenshot is actually linked with the initial one and solves the mystery behind the cut off ear, as well as serving as the films first death. The gore of the death is also memorable in this point in time.
3. This shot is iconic in horror movies where we see the shadow of the antagonist with a weapon behind the tent and the female character is oblivious, however the audience is not. This gives a feeling of anxiety and uncomfortableness as there it's a futile situation for the female character.
4. This shot is purely to show gore in the film. Also, like mentioned before, gives a visceral feeling of disgust at the wound. Furthermore, the extent of pain is transmitted through the audience, to make them imagine if it were them.
5. This worms eye shot is significant as it gives an overview of the scene. We can see the girl in the sleeping bag above the fire and the man running in her direction. The mise en scene is also presented with clarity, where we can establish the scene. This would be ideal for our project as a long shot.
6. This is the final shot in the sequence. It shows the woman, now dead, after having been burnt alive in the sleeping bag. This shot continues the theme of gore seen throughout the other shots, using the fire in the foreground, half hiding her. This puts emphasis on the scale of her injuries. 

I really like the idea of using shadows to build tension from this analysis George, we could use it in our opening as we don't even need to show the character to start building enigma for the audience
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